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Lighting material sphere in marmoset toolbag
Lighting material sphere in marmoset toolbag










lighting material sphere in marmoset toolbag lighting material sphere in marmoset toolbag

Without a reference only really experienced artists could create realistic looks & feels, after they go through the creative process for many years. Very few artists usually know what bare metals or dark plastic or wood surfaces look like (including myself). It turns out that many of them created materials with just their mind, without visually inspecting a reference object. Often this is caused by using the wrong values of color, roughness, metal, fine details or scaling.įrequently, I’ll ask artists how they create textures through their creative workflows. But because the viewer can’t visually feel the materials, they lack the material and textural quality of real world objects. I’ve seen a lot of talented artists on the internet presenting beautiful portfolios with very clean meshes, zero shading problems, and good form & silhouettes.

lighting material sphere in marmoset toolbag

Understanding the references and how a material is built in the real world can elevate the quality and realism of your work. Your thought process during layer creation in Substance Painter matters a lot. In this contribution, I want to share my experience on how to assemble a believable material texture and how an artist can achieve a good material definition.












Lighting material sphere in marmoset toolbag